The team is trading the constant rain of the northwest for the sunny beaches of southern California. San Diego offers some new opportunities and also gives a more relaxing environment to conduct business from.
Characters will retain their experience and wealth; getting to choose how they allocate their points over again during the rebuild since some skills and equipment changed along with some rules.
A player who made every session in the last campaign would start with 55 skill points (5 per session for 10 sessions plus the 5 new characters start with). Session 1 in this campaign will be the 11th session for continuing characters.
The team moved to San Diego and pooled their money to buy a three office suite in Columbia Court with a robot secretary, then was contacted with a 100,000 credit local job to apprehend a Hobgoblin called Earthglide by the local branch of the E.L.F. for the bombing of a desalinization plant in LA. They got some information from a local bar frequented by E.L.F. members he might be hiding out in a desert cave and then went to a spelunking guide for information on the caves learning there were two likely hideouts. At the first likely hideout they found a combination of humans, hobgoblins, goblins, and bugbears about half of which were former legion members.
Capturing a sentry they learned at least one member was elite and that their target was hiding inside the long winding cave. They silently dispatched the other small patrol then used a missile to blow up the guards at the front of the cave. The elite scout attempted to ambush them, but was caught in a flame strike. Using a summoned police car they demanded the occupant surrender and all but the target they were after gave up.
Earthglide planted 5 tripwire bombs in the cave and was waiting at the back of the cave with his last grenade, but the team avoided the traps and used a sleep gas grenade to knock Earthglide out. When they turned Earthglide in Hammer offered to release the others for a ransom and as many had warrants they agreed to pay. The group collected their bounty and then headed back to the office.
5 Skill Points
1 Hero Point
16,666 credits, 6 silver, and 6 copper after taxes (each)