Vehicles: APCs and IFVs

Armored Vehicles

Description:

Armored Personnel Carriers:
These vehicles carry troops in battle. Primitive models are usually wheeled or tread driven vehicles armed with solid projectile firing weapon. Imperial era vehicles are usually hover or aerodyne vehicles with energy weapons. Either type may have missile launchers as well and Imperial vessels are likely to be enchanted as well.

Wheeled APC
Frame: Exceptional Generic Van, Heavy Armor, Off-Road, Amphibious.
Move: 150 (75 mph), 30 (15 mph) in water
AR: 14
HP: 40/80/120
Seats: 11
Cargo: 20 CF
Price: 126,000 credits ($630,000) unarmed

Typical Load: add 20,000 credits ($100,000)
1 Huge cannon in turret w/40 shells
Damage: 24, Range 100/300/1,000
2 Large Machinegun w/500 rounds each (1 coax/1 front)
Damage: 18. Range 100/300/1,000

Total Cost: 146,000 Credits ($730,000)

Tracked or Legged APC
Frame: Exceptional Generic Van, Heavy Armor, Fast, Amphibious.
Move: 60 (30 mph), 40 (20 mph) in water
AR: 14
HP: 40/80/120
Seats: 11
Cargo: 20 CF
Price: 168,000 credits ($840,000) unarmed

Typical Load: add 20,000 credits ($100,000)
1 Huge cannon in turret w/40 shells
Damage: 24, Range 100/300/1,000
2 Large Machinegun w/500 rounds each (1 coax/1 front)
Damage: 18. Range 100/300/1,000

Total Cost: 188,000 Credits ($940,000)

Hover APC
Frame: Exceptional Generic Van, Heavy Armor, Perpetual power.
Move: 150 (75 mph)
AR: 14
HP: 40/80/120
Seats: 11
Cargo: 20 CF
Price: 275,000 credits ($1,375,000) unarmed

Typical Load: add 87,000 credits ($435,000)
1 Huge Energy cannon with unlimited ammo
Damage: 32, Range 120/360/1,200
2 Large pulse energy beams with unlimited ammo
Damage: 24, Range 120/360/1,200

Imperial models add enchanted plating level 5 and light shields with perpetual power.
Add 32,000 credits ($160,000)
Increase AR to 19 and -5 to hit with direct fire

Total: 307,000 Credits ($1,535,000)

Flying APC
Frame: Exceptional Generic Van, Heavy Armor, Fast, Perpetual power.
Move: 250 (125 mph)
AR: 14
HP: 40/80/120
Seats: 11
Cargo: 20 CF
Price: 927,000 Credits ($4,635,000)

Typical Load: add 87,000 credits ($435,000)
1 Huge Energy cannon with unlimited ammo (often bottom/chin mount)
Damage: 32, Range 120/360/1,200
2 Large pulse energy beams with unlimited ammo
Damage: 24, Range 120/360/1,200

Imperial models add enchanted plating level 5, Heavy Deflector Shields (-10 to hit), and Perpetual power for new system.
Add 158,000 credits ($790,000)
Increase AR to 19 and -10 to hit with direct fire

Total: 1,085,000 Credits ($5,425,000)

Bio:

Imperial APCs can also be converted to Missile delivery systems (all stats the same except crew 3, cago 20 cf, and add 1 of the 3 missile launcher types listed below).

Heavy Missile Launcher (4 in top row, 3 in bottom)
Concealed launcher opens to reveal 7 heavy missiles

Medium Missile Launcher (7 rows of 10)
Concealed launcher raises to expose 70 medium missiles

Light Missile Barrage (10 rows of 20)
Concealed launcher raises to expose 200 light missiles
Internal reloading system carries 1,000 additional missiles for 1,200 total (6 barrages of 200 each).

Cost of missiles not included in vehicle cost.

Vehicles: APCs and IFVs

Arcane Empire II Conklingc