Arcane Empire II
Wheeled vehicles are still the most common on Earth.
|Lt. Cycle||2,000 CR||300||3||10/20/30||2||0|
|Hv. Cycle||3,000 CR||250||5||15/30/45||2||0|
|Compact||4,000 CR||300||5||15/30/45||4||10 CF|
|Mid-size||5,000 CR||300||5||20/40/60||5||15 CF|
|Truck||6,000 CR||250||8||35/70/105||3||160 CF|
|Van||7,000 CR||250||8||35/70/105||11||20 CF|
|Large||8,000 CR||300||5||25/50/75||5||20 CF|
|Wagon||8,000 CR||300||5||20/40/60||7||20 CF|
|Sport||10,000 CR||350||5||15/30/45||2||5 CF|
Hover vehicles constantly float 3 ft off the ground. They take no terrain penalties and are more common on other advanced planets.
|Lt. Cycle||12,000 CR||300||3||10/20/30||2||0|
|Hv. Cycle||18,000 CR||250||5||15/30/45||2||0|
|Compact||19,000 CR||300||5||15/30/45||4||10 CF|
|Mid-size||25,000 CR||300||5||20/40/60||5||15 CF|
|Large||33,000 CR||300||5||25/50/75||5||20 CF|
|Sport||25,000 CR||350||5||15/30/45||2||5 CF|
|Wagon||28,000 CR||300||5||20/40/60||7||20 CF|
|Truck||41,000 CR||250||8||35/70/105||3||160 CF|
|Van||42,000 CR||250||8||35/70/105||11||20 CF|
Aerodynes require a pilot license in the U.S., but not in other areas. They are more popular on advanced Imperial worlds.
|Lt. Cycle||22,000 CR||300||3||10/20/30||2||0|
|Hv. Cycle||33,000 CR||250||5||15/30/45||2||0|
|Compact||34,000 CR||300||5||15/30/45||4||10 CF|
|Sport||40,000 CR||350||5||15/30/45||2||5 CF|
|Mid-size||45,000 CR||300||5||20/40/60||5||15 CF|
|Wagon||48,000 CR||300||5||20/40/60||7||20 CF|
|Large||58,000 CR||300||5||25/50/75||5||20 CF|
|Truck||76,000 CR||250||8||35/70/105||3||160 CF|
|Van||77,000 CR||250||8||35/70/105||11||20 CF|
Gravsters are the toys of the untra-rich and can function in orbit as well as in all levels of atmosphere (1 G in space). In the U.S. They require a pilot license.
|Lt. Cycle||812,000 CR||600||3||10/20/30||2||0|
|Hv. Cycle||813,000 CR||500||5||15/30/45||2||0|
|Compact||814,000 CR||600||5||15/30/45||4||10 CF|
|Mid-Size||815,000 CR||600||5||20/40/60||5||15 CF|
|Large||818,000 CR||600||5||25/50/75||5||20 CF|
|Sport||820,000 CR||700||5||15/30/45||2||5 CF|
|Wagon||828,000 CR||600||5||20/40/60||7||20 CF|
|Truck||816,000 CR||500||8||35/70/105||3||160 CF|
|Van||867,000 CR||500||8||35/70/105||11||20 CF|
To increase move by 50, double cost (cumulative, so +150 = x8 cost).
For every 100 Move added double cost (cumulative, so +200 = x4 cost).
Cost 50%, -50 Move, -1 AR, -5/10/15 HP
Cost double, Add 1 AR, Add 5/10/15 HP
Generic: Cost as listed
Brand Name: Double cost
Luxury: triple cost
Exotic: x5 cost
Light: add 1 AR; add 50% cost
Medium: add 3 AR; add 100% cost, -50 Move
Heavy: add 5 AR add 200% cost, -100 Move
Snorkel System (go in water 6 ft deep): add 10% cost
Off Road (handle rough terrain): add 50% cost
Treads/Legs (handle extreme terrain, 30% wheeled movement): same cost
Surface Water vessel (moves 20% wheeled vehicle movement): same cost
Submarine Vessel (moves 20% wheeled movement underwater): add 100% plus life support
Amphibious (go in water at 20% land speed): add 100% cost
Submarine function (go underwater at 10% land/air speed): add 200% cost
Life Support System (6 person base): 60,000 (+10,000 per person added)
Jump-drive (teleport system – must be in space): 500,000 Credits
Hybrid Vehicle (2 movement modes): add both costs.
Add a row of seats (1 in cycle, 2 in compact, 3 in others): add 50% cost
Add 2 rows seating: add 100% cost and -50 move
Add Cargo: (2 cf in cycles, +20% in others): add 25% cost
Vehicles come in 4 styles and 3 quality levels meaning there are 12 variations in price for a vehicle with similar performance (bargain loses 50 move). Generic would be brands with a low reputation such as Kia, Hyundai, or Saturn. Chic would be the common brand names like Ford, Chevy, Toyota, Honda, Chrysler, Dodge. Professional would be the luxury brands like Lincoln, Lexus, Cadillac, Mercedes, BMW. Exotic would be the limited availability vehicles like Rolls Royce, Lamborghini, Ferrari, Porsche.
High Altitude Flight
Standard Aerodynes can reach an altitude of 50,000 feet under earth-like conditions while grave vehicles have no altitude limit.
Flying over 1,000 feet an aircraft can move at ten it’s listed speed in feet per round if moving in a straight line (move 300 is normally limited to 1,500 feet per round or 150 mph, but over 1,000 ft altitude can go to 3,000 feet per round, 300 mph, or listed move in mph).
Flying over 10,000 feet an aircraft moving in a straight line can get to twenty times the base speed (listed move x2 in mph).
Flying over 100,000 feet/19 miles an aircraft traveling straight may go forty times the listed movement rate (listed move x4 in mph).
In orbit (200-2000 miles) an aircraft moving in a straight line may go eighty times the listed speed rate (move x8 in mph).
In deep space (over 2000 miles) a grav drive can theoretically accelerate to half light speed although it would be a long term endeavor.