Conversions: Quick and Dirty Monsters

Description:

To convert quickly and directly from D20 sources the following can be used. Some things get lost in translation and as skills are linked to hit dice it isn’t a good representation for realistic monsters (sherlock holmes dinosaurs and dogs that can’t smell a fart are quite likely, but it is a place to start and should work well enough for combat).

Size: as listed
Fortitude: add 6
Reflexes: add 6
Willpower: add 6
Hit Points: Use Hit Dice ignoring type (HDx3/HDx6/HDx9)
Armor Rating: Natural Armor or DR whichever is higher
Move: as listed
Melee: add 6 and make pips (damage is maximum)
Awareness and other skills add 6 and make pips

Listed bonus Set Value Dice Value
-3 3 1D
-2 4 1D+1
-1 5 1D+2
0 6 2D
1 7 2D+1
2 8 2D+2
3 9 3D
4 10 3D+1
5 11 3D+2
6 12 4D
7 13 4D+1
8 14 4D+2
9 15 5D
10 16 5D+1
11 17 5D+2
12 18 6D
13 19 6D+1
14 20 6D+2
15 21 7D
16 22 7D+1
17 23 7D+2
18 24 8D
19 25 8D+1
20 26 8D+2
21 27 9D
22 28 9D+1
23 29 9D+2
24 30 10D
Bio:

Conversions: Quick and Dirty Monsters

Arcane Empire II Conklingc