Battlemechs: Imperial Veritech

Transforming Fighter

Description:

Veritech
Light Mech with Fighter form
To be considered as a veritech pilot a candidate must have 5D in Ground Vehicle/Walker, Air and Space/Fixed Wing, and Artillery/Energy Cannon.

Type: Light Veritech
Cost: 837,212,000
Move: 60/900 (230/1070 with Turbo IX included)
AR: 16 (21 with enhancement 5 included)
HP: 50/100/150 (rapid healing 5 from rapid repair)
Size: Huge
Shields: Displacement Shields Make veritech 10 harder to hit
Hyperdrive can be used once 400 miles from surface (as teleport without error but outside atmosphere)

A veritech mounts:
2 large weapons in the nose of the fighter form: Long Range, full auto, Distance+4
2 medium weapons in the head of the mech form: full auto, Merciful+4
7 hardpoints;
6 heavy missiles or 18 medium missiles (2 heavy and 12 medium, or 4 heavy and 6 medium)
1 huge gun pod: full auto, long range, Distance+4

Imperial designs have 3 different energy types all with perpetual energy (usually Fire, Electricity, and either cold or sonic).

Bio:

Head Beams
Full Auto: ROF-20
Damage: 16 (or 22 subdual)
Targeting: bonus 4 to hit
Range: 60/180/600
Usually cold or sonic

Nose Beams
Full Auto: ROF-20
Damage: 24
Targeting: bonus 4 to hit
Range: 240/720/2,400
Usually Fire or Electric

Gun Pod
Full Auto: ROF-10
Damage: 32
Targeting: bonus 4 to hit
Range: 240/720/2,400
Fire or Electric (whichever nose beam isn’t)

Heavy Missile
Type: Energy (Electricity is common, but come in all types)
Damage: 160
Blast: 30 ft radius
Save: 22 reflexes for half
Range: 160/480/1,600

Medium Missiles
Type: Energy (Electricity is common, but come in all types)
Damage: 120
Blast: 30 ft radius
Save: 22 reflexes for half
Range: 120/360/1,200

Battlemechs: Imperial Veritech

Arcane Empire II Conklingc