Arcane Empire II
Walking Combat Machines
Mechs and Tanks are treated as Trucks, but allowed to add more than 1 level of exceptional structure. Once HP reaches 70/140/210 size is Gargantuan instead of Huge, when HP reaches 105/210/315 size is Colossal.
Mechs and tanks are too heavy to operate on a wheeled chassis, but could be made as ships or grav-tanks (Ships are the same cost, but 2/3 the speed).
Full gravtanks can operate in space and have life support, can also be used for starships.
Ram is a simple melee weapon of the vehicle’s size
Main turrets/cannons are the same size as the vehicle and cost double the weapon’s base price (includes mounting, targeting, and loading equipment).
Secondary guns are normally a size category smaller than the vehicle.
A fixed mount gun can be one size larger than the vehicle, but the vehicle must be turned to aim (A-10 Warthog and most mobile artillery).
Mechs may use melee weapons or hand held cannons up to their size without mounting equipment.
Missile systems can be external hard points and racks or internal launchers. Hard points are 1,000 credits each. Internal Launchers need 2 cf per medium missile or 20 cf per heavy missile and cost 1,000 credits per missile regardless of missile size. 5 light missiles can fit in a 1 CF launcher. Huge Mechs can have up to 160 CF of launchers, gargantuan mechs can have up to 240 CF of launchers. A hardpoint can hold 1 heavy missile, 3 medium missiles, or a pod of 10 light missiles.
Light Mech with 1 Move Upgrade Hybrid with Light Hovertank (fighter) with 6 speed upgrades.
A typical veritech mounts 2 full auto large weapons in the nose of the fighter form and 2 full auto medium weapons in the head of the mech form, with 7 hardpoints (typically 6 heavy missiles and a huge gun pod).
Due to the high initial cost almost all mechs and tanks are enchanted (minimal enchantments are perpetual energy and armor enhancement 5, some add energy resistance 30 for electric/fire, spell storing, weapon enhancements, rapid repair, and detection spells to overcome invisibility and/or illusions).